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walk right | walk left

Not sure how much good it'll do in the mostly sane and liberal blogosphere of my friendslist, but this still deserves as much publicity as possible, so pass it around. If nothing else, it contains some beautiful lines that will no doubt touch anyone who's truly loved a videogame, and while focusing on an appreciation of the vast array of non-violent games out there, also makes a blindingly sensible case against those who cry out against violent games but ignore that many of our culture's best-loved literary treasures, as well as modern movies acclaimed for representing the realities of various walks of life, could not have done their job artistically without portraying violence.



Apr. 13th, 2008 06:02 pm (UTC)
It's really unfair that advertisements for a game were banned, but not a movie of the same/similar 'shock value'. I haven't really been keeping up with the news regarding society's view on video games lately, but I thought that games and movies were slowly going to be treated in a similar manner because of the rating system on games. The laws in place kind of force parents to realize the similarities between movie-ratings and video game-ratings.

I mean, when was the last time someone blamed movies for corrupting kids with the same vigor as video games? They don't! Because there's a rating system on all movies, if a kid is watching a Rated R movie and walks away thinking he's allowed to do all the things in the Rated-R movie - people would logically think "Okay, the parent messed up quite badly there. Parental Guidence man! What are you thinking?"

Now with the labels on games, I think hope it's slowly headed in the same direction. Parents can no longer just shell out money to let little Timmy walk into EBgames alone to buy some adult-oriented horribly violent and gory game... only for Timmy's parents to flip out a few days later because "OMG TEH GAMEZ IZ SO VIOLENTS! IT RUINING MY BOY'S MIND! HOW THIS HAPPEN?!" So many parents just assumed games = only for kids. Now when you go buy an M-rated game, it's quite different. The last time I was in a game store, a vendor was telling a mother "I'm sorry your son had to get you out of the car, but this is a Mature-Rated game with adult-violence and other themes, which is the equivalent of a Rated-R movie. I can't sell it to him, only to you, an adult. If I had just sold it to your son, I could end up in very big trouble. Are you alright with me selling this to you as it's for your son?"

The mother looked at his son, who looked 17. The son looked back, and you could just see the unspoken mother-child eye-to-eye discussion of: "Son, am I going to be horrified and return this game later or do you think you're mature enough to handle this game?" "I think I'm good, Ma." Mom bought the game and walked out with her kids - it forces the parents to take responsibility for their kids playing games like they do concerning movies.


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